[Author]
Author = IamViperx
[Description]
Description = The Ballas tried to ruin our buisness. Now its time to destroy theirs. We will kill their leader, hack their laptops and steal some of their goods.
[Objectives]
Objectivescount = 26

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -3218,51
Objectives[0]positionY = 736,2571
Objectives[0]positionZ = 3,455582
Objectives[0]Heading = 210
Objectives[0]model = player_two
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 12
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SNSPistol
Objectives[0]Weapon3 = PistolMk2
Objectives[0]Weapon4 = AssaultRifle
Objectives[0]Weapon5 = SpecialCarbine
Objectives[0]Weapon6 = Revolver
Objectives[0]Weapon7 = MarksmanRifle
Objectives[0]Weapon8 = RevolverMk2
Objectives[0]Weapon9 = BattleAxe
Objectives[0]Weapon10 = HeavyPistol
Objectives[0]Weapon11 = MachinePistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -3201,348
Objectives[0]mission_Vehicles[0]positionY = 755,1833
Objectives[0]mission_Vehicles[0]positionZ = 3,397944
Objectives[0]mission_Vehicles[0]Heading = 289,9903
Objectives[0]mission_Vehicles[0]Name = Bodhi
Objectives[0]mission_Vehicles[0]Model = bodhi2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 19
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 24
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -3218,654
Objectives[1]positionY = 736,3524
Objectives[1]positionZ = 2,455582
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = GestureAnimationTask
Objectives[1]Task_List[0]positionX = -3218,619
Objectives[1]Task_List[0]positionY = 735,8111
Objectives[1]Task_List[0]positionZ = 2,955582
Objectives[1]Task_List[0]time = 1000
Objectives[1]Task_List[0]animName = gesture_point
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = Thats gonna be fun!
Objectives[2]positionX = -3218,256
Objectives[2]positionY = 736,7302
Objectives[2]positionZ = 2,455582
Objectives[2]Cutscenes_Time = 2
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 3
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 160
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -3219,16
Objectives[3]positionY = 739,0676
Objectives[3]positionZ = 2,455582
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = False
Objectives[3]Int_Task = 0
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -3220,961
Objectives[4]positionY = 735,7587
Objectives[4]positionZ = 2,455582
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Enter ~b~your car~w~.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -3202,593
Objectives[5]positionY = 755,1328
Objectives[5]positionZ = 2,451582
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Get to the ~y~leaders house~w~.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 5,140092
Objectives[6]positionY = -1884,037
Objectives[6]positionZ = 22,70228
Objectives[6]Heading = -485
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 5,372216
Objectives[7]positionY = -1883,753
Objectives[7]positionZ = 22,70228
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = True
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = UseMoblePhone
Objectives[7]Task_List[0]positionX = 4,868769
Objectives[7]Task_List[0]positionY = -1884,103
Objectives[7]Task_List[0]positionZ = 23,20228
Objectives[7]Task_List[0]time = 6
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = Hey, nobody is in here, did you give me the right location?
Objectives[8]positionX = 5,254248
Objectives[8]positionY = -1883,865
Objectives[8]positionZ = 22,70228
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 2
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 2
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 40
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = Yeah, maybe tr- wait.
Objectives[9]positionX = 5,040714
Objectives[9]positionY = -1881,453
Objectives[9]positionZ = 22,3195
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 2
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = Get out of there, quick! They are planning an ambush on you!
Objectives[10]positionX = 7,274377
Objectives[10]positionY = -1882,897
Objectives[10]positionZ = 22,3195
Objectives[10]Cutscenes_Time = 2
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 6,543668
Objectives[11]positionY = -1881,351
Objectives[11]positionZ = 22,3195
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 2
Objectives[11]Task_List[0]Type = WalkTo
Objectives[11]Task_List[0]DestinationX = 8,664931
Objectives[11]Task_List[0]DestinationY = -1884,224
Objectives[11]Task_List[0]DestinationZ = 22,8195
Objectives[11]Task_List[0]Rotation = -770
Objectives[11]Task_List[0]Speed = 1
Objectives[11]Task_List[0]GoStraitToCoord = False
Objectives[11]Task_List[1]Type = WalkTo
Objectives[11]Task_List[1]DestinationX = 9,094381
Objectives[11]Task_List[1]DestinationY = -1883,766
Objectives[11]Task_List[1]DestinationZ = 22,8195
Objectives[11]Task_List[1]Rotation = -765
Objectives[11]Task_List[1]Speed = 1
Objectives[11]Task_List[1]GoStraitToCoord = False
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 14,29926
Objectives[11]mission_Actors[0]positionY = -1877,45
Objectives[11]mission_Actors[0]positionZ = 23,2559
Objectives[11]mission_Actors[0]Heading = 140
Objectives[11]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[11]mission_Actors[0]Relationship_Group = Neutral
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Pistol
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 17
Objectives[11]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveCutscene[0] = 13
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 13,92896
Objectives[12]positionY = -1878,731
Objectives[12]positionZ = 22,22703
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = WalkTo
Objectives[12]Task_List[0]DestinationX = 10,08537
Objectives[12]Task_List[0]DestinationY = -1882,372
Objectives[12]Task_List[0]DestinationZ = 22,81286
Objectives[12]Task_List[0]Rotation = -940
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]GoStraitToCoord = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = Hey, you can't be here!
Objectives[13]positionX = 9,543496
Objectives[13]positionY = -1884,74
Objectives[13]positionZ = 22,317
Objectives[13]Cutscenes_Time = 2
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = True
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 1
Objectives[13]Cutscenes_Follow_Hieght = 2
Objectives[13]Cutscenes_Follow_Angle = 215
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = Oh, I can for sure!
Objectives[14]positionX = 9,521459
Objectives[14]positionY = -1881,342
Objectives[14]positionZ = 22,58827
Objectives[14]Cutscenes_Time = 1
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = True
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 11,61814
Objectives[15]positionY = -1881,573
Objectives[15]positionZ = 22,38868
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 30
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = True
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 10
Objectives[15]Cutscenes_Follow_Hieght = 1
Objectives[15]Cutscenes_Follow_Angle = 0
Objectives[15]mission_ActorsCount = 21
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 86,7053
Objectives[15]mission_Actors[0]positionY = -1906,512
Objectives[15]mission_Actors[0]positionZ = 21,09104
Objectives[15]mission_Actors[0]Heading = 70,00011
Objectives[15]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Pistol
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = 90,77232
Objectives[15]mission_Actors[1]positionY = -1897,316
Objectives[15]mission_Actors[1]positionZ = 23,87438
Objectives[15]mission_Actors[1]Heading = 170,0001
Objectives[15]mission_Actors[1]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = Pistol
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = 93,03506
Objectives[15]mission_Actors[2]positionY = -1892,645
Objectives[15]mission_Actors[2]positionZ = 23,96506
Objectives[15]mission_Actors[2]Heading = 150,0001
Objectives[15]mission_Actors[2]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 100
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = Pistol
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = 98,17118
Objectives[15]mission_Actors[3]positionY = -1908,167
Objectives[15]mission_Actors[3]positionZ = 21,05648
Objectives[15]mission_Actors[3]Heading = 50,00011
Objectives[15]mission_Actors[3]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 100
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = Pistol
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = 103,2885
Objectives[15]mission_Actors[4]positionY = -1921,639
Objectives[15]mission_Actors[4]positionZ = 20,74339
Objectives[15]mission_Actors[4]Heading = 165,0001
Objectives[15]mission_Actors[4]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]SetHealth = 100
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = Pistol
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 0
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = 115,6186
Objectives[15]mission_Actors[5]positionY = -1931,122
Objectives[15]mission_Actors[5]positionZ = 20,79401
Objectives[15]mission_Actors[5]Heading = 145,0001
Objectives[15]mission_Actors[5]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = False
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]SetHealth = 100
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = Pistol
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 0
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = 126,896
Objectives[15]mission_Actors[6]positionY = -1949,339
Objectives[15]mission_Actors[6]positionZ = 20,70297
Objectives[15]mission_Actors[6]Heading = 40,00006
Objectives[15]mission_Actors[6]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = False
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]SetHealth = 100
Objectives[15]mission_Actors[6]DieFromHeadShot = True
Objectives[15]mission_Actors[6]CanExitVehicle = True
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 30
Objectives[15]mission_Actors[6]Hearing_Range = 30
Objectives[15]mission_Actors[6]CombatMovement = Offensive
Objectives[15]mission_Actors[6]weapon = Pistol
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 0
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 0
Objectives[15]mission_Actors[7]positionX = 129,7953
Objectives[15]mission_Actors[7]positionY = -1960,569
Objectives[15]mission_Actors[7]positionZ = 18,47836
Objectives[15]mission_Actors[7]Heading = 30,00011
Objectives[15]mission_Actors[7]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = False
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]SetHealth = 100
Objectives[15]mission_Actors[7]DieFromHeadShot = True
Objectives[15]mission_Actors[7]CanExitVehicle = True
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = Pistol
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 0
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 0
Objectives[15]mission_Actors[8]positionX = 124,5322
Objectives[15]mission_Actors[8]positionY = -1968,803
Objectives[15]mission_Actors[8]positionZ = 20,54351
Objectives[15]mission_Actors[8]Heading = 30,00011
Objectives[15]mission_Actors[8]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = False
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]SetHealth = 100
Objectives[15]mission_Actors[8]DieFromHeadShot = True
Objectives[15]mission_Actors[8]CanExitVehicle = True
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = Pistol
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 0
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 0
Objectives[15]mission_Actors[9]positionX = 113,3783
Objectives[15]mission_Actors[9]positionY = -1976,094
Objectives[15]mission_Actors[9]positionZ = 20,99851
Objectives[15]mission_Actors[9]Heading = 30,00011
Objectives[15]mission_Actors[9]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = False
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]SetHealth = 100
Objectives[15]mission_Actors[9]DieFromHeadShot = True
Objectives[15]mission_Actors[9]CanExitVehicle = True
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = Pistol
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 0
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 0
Objectives[15]mission_Actors[10]positionX = 104,4314
Objectives[15]mission_Actors[10]positionY = -1974,662
Objectives[15]mission_Actors[10]positionZ = 20,93816
Objectives[15]mission_Actors[10]Heading = 320,0001
Objectives[15]mission_Actors[10]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[10]Relationship_Group = Enemy1
Objectives[15]mission_Actors[10]AddBlip = False
Objectives[15]mission_Actors[10]ShowCone = False
Objectives[15]mission_Actors[10]Invincible = False
Objectives[15]mission_Actors[10]SetHealth = 100
Objectives[15]mission_Actors[10]DieFromHeadShot = True
Objectives[15]mission_Actors[10]CanExitVehicle = True
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 30
Objectives[15]mission_Actors[10]Hearing_Range = 30
Objectives[15]mission_Actors[10]CombatMovement = Offensive
Objectives[15]mission_Actors[10]weapon = Pistol
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 0
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 0
Objectives[15]mission_Actors[11]positionX = 84,59531
Objectives[15]mission_Actors[11]positionY = -1970,16
Objectives[15]mission_Actors[11]positionZ = 20,74745
Objectives[15]mission_Actors[11]Heading = 25,00009
Objectives[15]mission_Actors[11]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[11]Relationship_Group = Enemy1
Objectives[15]mission_Actors[11]AddBlip = False
Objectives[15]mission_Actors[11]ShowCone = False
Objectives[15]mission_Actors[11]Invincible = False
Objectives[15]mission_Actors[11]SetHealth = 100
Objectives[15]mission_Actors[11]DieFromHeadShot = True
Objectives[15]mission_Actors[11]CanExitVehicle = True
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 30
Objectives[15]mission_Actors[11]Hearing_Range = 30
Objectives[15]mission_Actors[11]CombatMovement = Offensive
Objectives[15]mission_Actors[11]weapon = Pistol
Objectives[15]mission_Actors[11]Variation = Random
Objectives[15]mission_Actors[11]Task = 0
Objectives[15]mission_Actors[11]Task_Guard_Range = 5
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Actors[12]Survive_Number = 0
Objectives[15]mission_Actors[12]Failed_Text = 
Objectives[15]mission_Actors[12]Remove_After = 0
Objectives[15]mission_Actors[12]positionX = 71,30791
Objectives[15]mission_Actors[12]positionY = -1945,992
Objectives[15]mission_Actors[12]positionZ = 20,92595
Objectives[15]mission_Actors[12]Heading = 240,0001
Objectives[15]mission_Actors[12]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[12]Relationship_Group = Enemy1
Objectives[15]mission_Actors[12]AddBlip = False
Objectives[15]mission_Actors[12]ShowCone = False
Objectives[15]mission_Actors[12]Invincible = False
Objectives[15]mission_Actors[12]SetHealth = 100
Objectives[15]mission_Actors[12]DieFromHeadShot = True
Objectives[15]mission_Actors[12]CanExitVehicle = True
Objectives[15]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[12]AlwaysFight = True
Objectives[15]mission_Actors[12]Seeing_Range = 30
Objectives[15]mission_Actors[12]Hearing_Range = 30
Objectives[15]mission_Actors[12]CombatMovement = Offensive
Objectives[15]mission_Actors[12]weapon = Pistol
Objectives[15]mission_Actors[12]Variation = Random
Objectives[15]mission_Actors[12]Task = 0
Objectives[15]mission_Actors[12]Task_Guard_Range = 5
Objectives[15]mission_Actors[12]Task_Stay_In_Range = True
Objectives[15]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[12]Task_Scenario = NONE
Objectives[15]mission_Actors[13]Survive_Number = 0
Objectives[15]mission_Actors[13]Failed_Text = 
Objectives[15]mission_Actors[13]Remove_After = 0
Objectives[15]mission_Actors[13]positionX = 39,81097
Objectives[15]mission_Actors[13]positionY = -1921,151
Objectives[15]mission_Actors[13]positionZ = 21,6464
Objectives[15]mission_Actors[13]Heading = 6,830187E-05
Objectives[15]mission_Actors[13]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[13]Relationship_Group = Enemy1
Objectives[15]mission_Actors[13]AddBlip = False
Objectives[15]mission_Actors[13]ShowCone = False
Objectives[15]mission_Actors[13]Invincible = False
Objectives[15]mission_Actors[13]SetHealth = 100
Objectives[15]mission_Actors[13]DieFromHeadShot = True
Objectives[15]mission_Actors[13]CanExitVehicle = True
Objectives[15]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[13]AlwaysFight = True
Objectives[15]mission_Actors[13]Seeing_Range = 30
Objectives[15]mission_Actors[13]Hearing_Range = 30
Objectives[15]mission_Actors[13]CombatMovement = Offensive
Objectives[15]mission_Actors[13]weapon = Pistol
Objectives[15]mission_Actors[13]Variation = Random
Objectives[15]mission_Actors[13]Task = 0
Objectives[15]mission_Actors[13]Task_Guard_Range = 5
Objectives[15]mission_Actors[13]Task_Stay_In_Range = True
Objectives[15]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[13]Task_Scenario = NONE
Objectives[15]mission_Actors[14]Survive_Number = 0
Objectives[15]mission_Actors[14]Failed_Text = 
Objectives[15]mission_Actors[14]Remove_After = 0
Objectives[15]mission_Actors[14]positionX = 30,5312
Objectives[15]mission_Actors[14]positionY = -1858,834
Objectives[15]mission_Actors[14]positionZ = 23,61382
Objectives[15]mission_Actors[14]Heading = 130,0001
Objectives[15]mission_Actors[14]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[14]Relationship_Group = Enemy1
Objectives[15]mission_Actors[14]AddBlip = False
Objectives[15]mission_Actors[14]ShowCone = False
Objectives[15]mission_Actors[14]Invincible = False
Objectives[15]mission_Actors[14]SetHealth = 100
Objectives[15]mission_Actors[14]DieFromHeadShot = True
Objectives[15]mission_Actors[14]CanExitVehicle = True
Objectives[15]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[14]AlwaysFight = True
Objectives[15]mission_Actors[14]Seeing_Range = 30
Objectives[15]mission_Actors[14]Hearing_Range = 30
Objectives[15]mission_Actors[14]CombatMovement = Offensive
Objectives[15]mission_Actors[14]weapon = Pistol
Objectives[15]mission_Actors[14]Variation = Random
Objectives[15]mission_Actors[14]Task = 0
Objectives[15]mission_Actors[14]Task_Guard_Range = 5
Objectives[15]mission_Actors[14]Task_Stay_In_Range = True
Objectives[15]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[14]Task_Scenario = NONE
Objectives[15]mission_Actors[15]Survive_Number = 0
Objectives[15]mission_Actors[15]Failed_Text = 
Objectives[15]mission_Actors[15]Remove_After = 0
Objectives[15]mission_Actors[15]positionX = 39,39349
Objectives[15]mission_Actors[15]positionY = -1836,28
Objectives[15]mission_Actors[15]positionZ = 23,68925
Objectives[15]mission_Actors[15]Heading = 130,0001
Objectives[15]mission_Actors[15]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[15]Relationship_Group = Enemy1
Objectives[15]mission_Actors[15]AddBlip = False
Objectives[15]mission_Actors[15]ShowCone = False
Objectives[15]mission_Actors[15]Invincible = False
Objectives[15]mission_Actors[15]SetHealth = 100
Objectives[15]mission_Actors[15]DieFromHeadShot = True
Objectives[15]mission_Actors[15]CanExitVehicle = True
Objectives[15]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[15]AlwaysFight = True
Objectives[15]mission_Actors[15]Seeing_Range = 30
Objectives[15]mission_Actors[15]Hearing_Range = 30
Objectives[15]mission_Actors[15]CombatMovement = Offensive
Objectives[15]mission_Actors[15]weapon = Pistol
Objectives[15]mission_Actors[15]Variation = Random
Objectives[15]mission_Actors[15]Task = 0
Objectives[15]mission_Actors[15]Task_Guard_Range = 5
Objectives[15]mission_Actors[15]Task_Stay_In_Range = True
Objectives[15]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[15]Task_Scenario = NONE
Objectives[15]mission_Actors[16]Survive_Number = 0
Objectives[15]mission_Actors[16]Failed_Text = 
Objectives[15]mission_Actors[16]Remove_After = 0
Objectives[15]mission_Actors[16]positionX = 20,57037
Objectives[15]mission_Actors[16]positionY = -1827,509
Objectives[15]mission_Actors[16]positionZ = 24,76864
Objectives[15]mission_Actors[16]Heading = 130,0001
Objectives[15]mission_Actors[16]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[16]Relationship_Group = Enemy1
Objectives[15]mission_Actors[16]AddBlip = False
Objectives[15]mission_Actors[16]ShowCone = False
Objectives[15]mission_Actors[16]Invincible = False
Objectives[15]mission_Actors[16]SetHealth = 100
Objectives[15]mission_Actors[16]DieFromHeadShot = True
Objectives[15]mission_Actors[16]CanExitVehicle = True
Objectives[15]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[16]AlwaysFight = True
Objectives[15]mission_Actors[16]Seeing_Range = 30
Objectives[15]mission_Actors[16]Hearing_Range = 30
Objectives[15]mission_Actors[16]CombatMovement = Offensive
Objectives[15]mission_Actors[16]weapon = Pistol
Objectives[15]mission_Actors[16]Variation = Random
Objectives[15]mission_Actors[16]Task = 0
Objectives[15]mission_Actors[16]Task_Guard_Range = 5
Objectives[15]mission_Actors[16]Task_Stay_In_Range = True
Objectives[15]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[16]Task_Scenario = NONE
Objectives[15]mission_Actors[17]Survive_Number = 0
Objectives[15]mission_Actors[17]Failed_Text = 
Objectives[15]mission_Actors[17]Remove_After = 0
Objectives[15]mission_Actors[17]positionX = 8,581205
Objectives[15]mission_Actors[17]positionY = -1819,794
Objectives[15]mission_Actors[17]positionZ = 25,38629
Objectives[15]mission_Actors[17]Heading = 170
Objectives[15]mission_Actors[17]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[17]Relationship_Group = Enemy1
Objectives[15]mission_Actors[17]AddBlip = False
Objectives[15]mission_Actors[17]ShowCone = False
Objectives[15]mission_Actors[17]Invincible = False
Objectives[15]mission_Actors[17]SetHealth = 100
Objectives[15]mission_Actors[17]DieFromHeadShot = True
Objectives[15]mission_Actors[17]CanExitVehicle = True
Objectives[15]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[17]AlwaysFight = True
Objectives[15]mission_Actors[17]Seeing_Range = 30
Objectives[15]mission_Actors[17]Hearing_Range = 30
Objectives[15]mission_Actors[17]CombatMovement = Offensive
Objectives[15]mission_Actors[17]weapon = Pistol
Objectives[15]mission_Actors[17]Variation = Random
Objectives[15]mission_Actors[17]Task = 0
Objectives[15]mission_Actors[17]Task_Guard_Range = 5
Objectives[15]mission_Actors[17]Task_Stay_In_Range = True
Objectives[15]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[17]Task_Scenario = NONE
Objectives[15]mission_Actors[18]Survive_Number = 0
Objectives[15]mission_Actors[18]Failed_Text = 
Objectives[15]mission_Actors[18]Remove_After = 0
Objectives[15]mission_Actors[18]positionX = -22,39217
Objectives[15]mission_Actors[18]positionY = -1856,554
Objectives[15]mission_Actors[18]positionZ = 25,01232
Objectives[15]mission_Actors[18]Heading = 270,0001
Objectives[15]mission_Actors[18]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[18]Relationship_Group = Enemy1
Objectives[15]mission_Actors[18]AddBlip = False
Objectives[15]mission_Actors[18]ShowCone = False
Objectives[15]mission_Actors[18]Invincible = False
Objectives[15]mission_Actors[18]SetHealth = 100
Objectives[15]mission_Actors[18]DieFromHeadShot = True
Objectives[15]mission_Actors[18]CanExitVehicle = True
Objectives[15]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[18]AlwaysFight = True
Objectives[15]mission_Actors[18]Seeing_Range = 30
Objectives[15]mission_Actors[18]Hearing_Range = 30
Objectives[15]mission_Actors[18]CombatMovement = Offensive
Objectives[15]mission_Actors[18]weapon = Pistol
Objectives[15]mission_Actors[18]Variation = Random
Objectives[15]mission_Actors[18]Task = 0
Objectives[15]mission_Actors[18]Task_Guard_Range = 5
Objectives[15]mission_Actors[18]Task_Stay_In_Range = True
Objectives[15]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[18]Task_Scenario = NONE
Objectives[15]mission_Actors[19]SpawnInVehicle = True
Objectives[15]mission_Actors[19]SeatIndex = -1
Objectives[15]mission_Actors[19]Survive_Number = 0
Objectives[15]mission_Actors[19]Failed_Text = 
Objectives[15]mission_Actors[19]Remove_After = 0
Objectives[15]mission_Actors[19]positionX = -144,5019
Objectives[15]mission_Actors[19]positionY = -1751,453
Objectives[15]mission_Actors[19]positionZ = 29,47392
Objectives[15]mission_Actors[19]Heading = 310,0009
Objectives[15]mission_Actors[19]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[19]Relationship_Group = Enemy1
Objectives[15]mission_Actors[19]AddBlip = False
Objectives[15]mission_Actors[19]ShowCone = False
Objectives[15]mission_Actors[19]Invincible = False
Objectives[15]mission_Actors[19]SetHealth = 100
Objectives[15]mission_Actors[19]DieFromHeadShot = True
Objectives[15]mission_Actors[19]CanExitVehicle = True
Objectives[15]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[19]AlwaysFight = True
Objectives[15]mission_Actors[19]Seeing_Range = 30
Objectives[15]mission_Actors[19]Hearing_Range = 30
Objectives[15]mission_Actors[19]CombatMovement = Offensive
Objectives[15]mission_Actors[19]weapon = Pistol
Objectives[15]mission_Actors[19]Variation = Random
Objectives[15]mission_Actors[19]Task = 99
Objectives[15]mission_Actors[19]Task_Guard_Range = 5
Objectives[15]mission_Actors[19]Task_Stay_In_Range = True
Objectives[15]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[19]Task_Scenario = NONE
Objectives[15]mission_Actors[19]Task_List_Count = 1
Objectives[15]mission_Actors[19]Task_Repeat = False
Objectives[15]mission_Actors[19]Task_List[0]Type = Drive
Objectives[15]mission_Actors[19]Task_List[0]PositionX = 12,73102
Objectives[15]mission_Actors[19]Task_List[0]PositionY = -1862,211
Objectives[15]mission_Actors[19]Task_List[0]PositionZ = 23,2775
Objectives[15]mission_Actors[19]Task_List[0]Speed = 60
Objectives[15]mission_Actors[19]Task_List[0]StopBeforeVehicles = False
Objectives[15]mission_Actors[19]Task_List[0]StopBeforeActors = False
Objectives[15]mission_Actors[19]Task_List[0]AvoidVehicles = True
Objectives[15]mission_Actors[19]Task_List[0]AvoidEmptyVehicles = False
Objectives[15]mission_Actors[19]Task_List[0]AvoidActors = False
Objectives[15]mission_Actors[19]Task_List[0]AvoidObjects = False
Objectives[15]mission_Actors[19]Task_List[0]StopAtLights = False
Objectives[15]mission_Actors[19]Task_List[0]UseBlinkers = False
Objectives[15]mission_Actors[19]Task_List[0]AllowGoingWrongWay = False
Objectives[15]mission_Actors[19]Task_List[0]Reverse = False
Objectives[15]mission_Actors[19]Task_List[0]TakeShortestPath = False
Objectives[15]mission_Actors[19]Task_List[0]IgnoreRoads = False
Objectives[15]mission_Actors[19]Task_List[0]IgnoreAllPathing = False
Objectives[15]mission_Actors[19]Task_List[0]AvoidHighWays = False
Objectives[15]mission_Actors[20]SpawnInVehicle = True
Objectives[15]mission_Actors[20]SeatIndex = 0
Objectives[15]mission_Actors[20]Survive_Number = 0
Objectives[15]mission_Actors[20]Failed_Text = 
Objectives[15]mission_Actors[20]Remove_After = 0
Objectives[15]mission_Actors[20]positionX = -144,5019
Objectives[15]mission_Actors[20]positionY = -1751,453
Objectives[15]mission_Actors[20]positionZ = 29,47392
Objectives[15]mission_Actors[20]Heading = 310,0009
Objectives[15]mission_Actors[20]String_Name = g_m_y_ballaorig_01
Objectives[15]mission_Actors[20]Relationship_Group = Enemy1
Objectives[15]mission_Actors[20]AddBlip = False
Objectives[15]mission_Actors[20]ShowCone = False
Objectives[15]mission_Actors[20]Invincible = False
Objectives[15]mission_Actors[20]SetHealth = 100
Objectives[15]mission_Actors[20]DieFromHeadShot = True
Objectives[15]mission_Actors[20]CanExitVehicle = True
Objectives[15]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[20]AlwaysFight = True
Objectives[15]mission_Actors[20]Seeing_Range = 30
Objectives[15]mission_Actors[20]Hearing_Range = 30
Objectives[15]mission_Actors[20]CombatMovement = Offensive
Objectives[15]mission_Actors[20]weapon = Pistol
Objectives[15]mission_Actors[20]Variation = Random
Objectives[15]mission_Actors[20]Task = 0
Objectives[15]mission_Actors[20]Task_Guard_Range = 5
Objectives[15]mission_Actors[20]Task_Stay_In_Range = True
Objectives[15]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[20]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 1
Objectives[15]mission_Vehicles[0]positionX = -144,5019
Objectives[15]mission_Vehicles[0]positionY = -1751,453
Objectives[15]mission_Vehicles[0]positionZ = 29,47392
Objectives[15]mission_Vehicles[0]Heading = 310,0009
Objectives[15]mission_Vehicles[0]Name = Buccaneer
Objectives[15]mission_Vehicles[0]Model = buccaneer
Objectives[15]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[15]mission_Vehicles[0]SecondaryColor = MetallicBlackPurple
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = False
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 11,09282
Objectives[16]positionY = -1848,879
Objectives[16]positionZ = 23,16575
Objectives[16]SetPlayerActor_Use_Player = True
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = False
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = False
Objectives[16]Int_Task = 0
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 14,10389
Objectives[17]positionY = -1882,067
Objectives[17]positionZ = 22,20771
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = True
Objectives[17]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Clear the ~r~Ballas ~w~out.
Objectives[18]Text2 = 
Objectives[18]Type = Kill_Actors
Objectives[18]positionX = 8,092098
Objectives[18]positionY = -1858,552
Objectives[18]positionZ = 23,0315
Objectives[18]KillAll1 = True
Objectives[18]KillAll2 = False
Objectives[18]Kill_Actors_Add_Blips = True
Objectives[18]Kill_Actors_Add_Markers = False
Objectives[18]DropPickups = False
Objectives[18]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 3,747741
Objectives[18]ObjectiveMessages[0]positionY = -1859,517
Objectives[18]ObjectiveMessages[0]positionZ = 23,04441
Objectives[18]ObjectiveMessages[0]Message = That's enough! I am gonna track his phone and you will kidnap him then!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = Viper
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 3
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Text = Enter ~b~your car~w~.
Objectives[19]FaildText = 
Objectives[19]Type = Enter_Vehicle
Objectives[19]positionX = 7,87584
Objectives[19]positionY = -1862,858
Objectives[19]positionZ = 22,82871
Objectives[19]EnterVehicle_AsPassenger = False
Objectives[19]EnterVehicle_CanExit = True
Objectives[19]EnterVehicle_SetIsWanted = False
Objectives[19]EnterVehicle_SeatIndex = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = -3208,417
Objectives[19]ObjectiveMessages[0]positionY = 757,7222
Objectives[19]ObjectiveMessages[0]positionZ = 2,451583
Objectives[19]ObjectiveMessages[0]Message = Got him. He is in the Tequi-La-La Bar. Get to him and teach him and their gang a lesson.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = Viper
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 1
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Text = Enter the ~y~Tequi-La-La Bar~w~.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = -564,3925
Objectives[20]positionY = 277,113
Objectives[20]positionZ = 82,13635
Objectives[20]Heading = -1445
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 12
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = -551,2415
Objectives[20]mission_Actors[0]positionY = 287,0817
Objectives[20]mission_Actors[0]positionZ = 82,97662
Objectives[20]mission_Actors[0]Heading = 85,00003
Objectives[20]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[20]mission_Actors[0]Relationship_Group = Enemy1
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 100
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = Pistol
Objectives[20]mission_Actors[0]Variation = Random
Objectives[20]mission_Actors[0]Task = 0
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = -549,8646
Objectives[20]mission_Actors[1]positionY = 284,394
Objectives[20]mission_Actors[1]positionZ = 82,97662
Objectives[20]mission_Actors[1]Heading = 85,00081
Objectives[20]mission_Actors[1]String_Name = g_m_y_ballaorig_01
Objectives[20]mission_Actors[1]Relationship_Group = Enemy1
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 100
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = Pistol
Objectives[20]mission_Actors[1]Variation = Random
Objectives[20]mission_Actors[1]Task = 0
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = -555,9943
Objectives[20]mission_Actors[2]positionY = 286,4117
Objectives[20]mission_Actors[2]positionZ = 82,17625
Objectives[20]mission_Actors[2]Heading = 305,0001
Objectives[20]mission_Actors[2]String_Name = g_m_y_ballaorig_01
Objectives[20]mission_Actors[2]Relationship_Group = Enemy1
Objectives[20]mission_Actors[2]AddBlip = False
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 100
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Offensive
Objectives[20]mission_Actors[2]weapon = Pistol
Objectives[20]mission_Actors[2]Variation = Random
Objectives[20]mission_Actors[2]Task = 0
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = -554,9598
Objectives[20]mission_Actors[3]positionY = 286,8949
Objectives[20]mission_Actors[3]positionZ = 82,17625
Objectives[20]mission_Actors[3]Heading = 125
Objectives[20]mission_Actors[3]String_Name = g_m_y_ballaeast_01
Objectives[20]mission_Actors[3]Relationship_Group = Enemy1
Objectives[20]mission_Actors[3]AddBlip = False
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 100
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Offensive
Objectives[20]mission_Actors[3]weapon = Pistol
Objectives[20]mission_Actors[3]Variation = Random
Objectives[20]mission_Actors[3]Task = 0
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[4]Survive_Number = 0
Objectives[20]mission_Actors[4]Failed_Text = 
Objectives[20]mission_Actors[4]Remove_After = 0
Objectives[20]mission_Actors[4]positionX = -557,645
Objectives[20]mission_Actors[4]positionY = 290,489
Objectives[20]mission_Actors[4]positionZ = 82,17624
Objectives[20]mission_Actors[4]Heading = 319,9999
Objectives[20]mission_Actors[4]String_Name = g_f_y_ballas_01
Objectives[20]mission_Actors[4]Relationship_Group = Enemy1
Objectives[20]mission_Actors[4]AddBlip = False
Objectives[20]mission_Actors[4]ShowCone = False
Objectives[20]mission_Actors[4]Invincible = False
Objectives[20]mission_Actors[4]SetHealth = 100
Objectives[20]mission_Actors[4]DieFromHeadShot = True
Objectives[20]mission_Actors[4]CanExitVehicle = True
Objectives[20]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[4]AlwaysFight = True
Objectives[20]mission_Actors[4]Seeing_Range = 30
Objectives[20]mission_Actors[4]Hearing_Range = 30
Objectives[20]mission_Actors[4]CombatMovement = Offensive
Objectives[20]mission_Actors[4]weapon = Pistol
Objectives[20]mission_Actors[4]Variation = Random
Objectives[20]mission_Actors[4]Task = 0
Objectives[20]mission_Actors[4]Task_Guard_Range = 5
Objectives[20]mission_Actors[4]Task_Stay_In_Range = True
Objectives[20]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[4]Task_Scenario = NONE
Objectives[20]mission_Actors[5]Survive_Number = 0
Objectives[20]mission_Actors[5]Failed_Text = 
Objectives[20]mission_Actors[5]Remove_After = 0
Objectives[20]mission_Actors[5]positionX = -556,2815
Objectives[20]mission_Actors[5]positionY = 290,2812
Objectives[20]mission_Actors[5]positionZ = 82,17625
Objectives[20]mission_Actors[5]Heading = 30,00006
Objectives[20]mission_Actors[5]String_Name = g_m_y_ballasout_01
Objectives[20]mission_Actors[5]Relationship_Group = Enemy1
Objectives[20]mission_Actors[5]AddBlip = False
Objectives[20]mission_Actors[5]ShowCone = False
Objectives[20]mission_Actors[5]Invincible = False
Objectives[20]mission_Actors[5]SetHealth = 100
Objectives[20]mission_Actors[5]DieFromHeadShot = True
Objectives[20]mission_Actors[5]CanExitVehicle = True
Objectives[20]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[5]AlwaysFight = True
Objectives[20]mission_Actors[5]Seeing_Range = 30
Objectives[20]mission_Actors[5]Hearing_Range = 30
Objectives[20]mission_Actors[5]CombatMovement = Offensive
Objectives[20]mission_Actors[5]weapon = Pistol
Objectives[20]mission_Actors[5]Variation = Random
Objectives[20]mission_Actors[5]Task = 0
Objectives[20]mission_Actors[5]Task_Guard_Range = 5
Objectives[20]mission_Actors[5]Task_Stay_In_Range = True
Objectives[20]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[5]Task_Scenario = NONE
Objectives[20]mission_Actors[6]Survive_Number = 0
Objectives[20]mission_Actors[6]Failed_Text = 
Objectives[20]mission_Actors[6]Remove_After = 0
Objectives[20]mission_Actors[6]positionX = -562,2881
Objectives[20]mission_Actors[6]positionY = 286,999
Objectives[20]mission_Actors[6]positionZ = 85,37645
Objectives[20]mission_Actors[6]Heading = 290
Objectives[20]mission_Actors[6]String_Name = g_m_y_ballaeast_01
Objectives[20]mission_Actors[6]Relationship_Group = Enemy1
Objectives[20]mission_Actors[6]AddBlip = False
Objectives[20]mission_Actors[6]ShowCone = False
Objectives[20]mission_Actors[6]Invincible = False
Objectives[20]mission_Actors[6]SetHealth = 100
Objectives[20]mission_Actors[6]DieFromHeadShot = True
Objectives[20]mission_Actors[6]CanExitVehicle = True
Objectives[20]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[6]AlwaysFight = True
Objectives[20]mission_Actors[6]Seeing_Range = 30
Objectives[20]mission_Actors[6]Hearing_Range = 30
Objectives[20]mission_Actors[6]CombatMovement = Offensive
Objectives[20]mission_Actors[6]weapon = Pistol
Objectives[20]mission_Actors[6]Variation = Random
Objectives[20]mission_Actors[6]Task = 0
Objectives[20]mission_Actors[6]Task_Guard_Range = 5
Objectives[20]mission_Actors[6]Task_Stay_In_Range = True
Objectives[20]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[6]Task_Scenario = NONE
Objectives[20]mission_Actors[7]Survive_Number = 0
Objectives[20]mission_Actors[7]Failed_Text = 
Objectives[20]mission_Actors[7]Remove_After = 0
Objectives[20]mission_Actors[7]positionX = -565,64
Objectives[20]mission_Actors[7]positionY = 285,8613
Objectives[20]mission_Actors[7]positionZ = 85,37785
Objectives[20]mission_Actors[7]Heading = 250
Objectives[20]mission_Actors[7]String_Name = g_m_y_ballaorig_01
Objectives[20]mission_Actors[7]Relationship_Group = Enemy1
Objectives[20]mission_Actors[7]AddBlip = False
Objectives[20]mission_Actors[7]ShowCone = False
Objectives[20]mission_Actors[7]Invincible = False
Objectives[20]mission_Actors[7]SetHealth = 100
Objectives[20]mission_Actors[7]DieFromHeadShot = True
Objectives[20]mission_Actors[7]CanExitVehicle = True
Objectives[20]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[7]AlwaysFight = True
Objectives[20]mission_Actors[7]Seeing_Range = 30
Objectives[20]mission_Actors[7]Hearing_Range = 30
Objectives[20]mission_Actors[7]CombatMovement = Offensive
Objectives[20]mission_Actors[7]weapon = Pistol
Objectives[20]mission_Actors[7]Variation = Random
Objectives[20]mission_Actors[7]Task = 0
Objectives[20]mission_Actors[7]Task_Guard_Range = 5
Objectives[20]mission_Actors[7]Task_Stay_In_Range = True
Objectives[20]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[7]Task_Scenario = NONE
Objectives[20]mission_Actors[8]Survive_Number = 0
Objectives[20]mission_Actors[8]Failed_Text = 
Objectives[20]mission_Actors[8]Remove_After = 0
Objectives[20]mission_Actors[8]positionX = -568,0748
Objectives[20]mission_Actors[8]positionY = 283,9002
Objectives[20]mission_Actors[8]positionZ = 82,97662
Objectives[20]mission_Actors[8]Heading = 165,0001
Objectives[20]mission_Actors[8]String_Name = g_m_y_ballaorig_01
Objectives[20]mission_Actors[8]Relationship_Group = Enemy1
Objectives[20]mission_Actors[8]AddBlip = False
Objectives[20]mission_Actors[8]ShowCone = False
Objectives[20]mission_Actors[8]Invincible = False
Objectives[20]mission_Actors[8]SetHealth = 100
Objectives[20]mission_Actors[8]DieFromHeadShot = True
Objectives[20]mission_Actors[8]CanExitVehicle = True
Objectives[20]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[8]AlwaysFight = True
Objectives[20]mission_Actors[8]Seeing_Range = 30
Objectives[20]mission_Actors[8]Hearing_Range = 30
Objectives[20]mission_Actors[8]CombatMovement = Offensive
Objectives[20]mission_Actors[8]weapon = Pistol
Objectives[20]mission_Actors[8]Variation = Random
Objectives[20]mission_Actors[8]Task = 0
Objectives[20]mission_Actors[8]Task_Guard_Range = 5
Objectives[20]mission_Actors[8]Task_Stay_In_Range = True
Objectives[20]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[8]Task_Scenario = NONE
Objectives[20]mission_Actors[9]Survive_Number = 0
Objectives[20]mission_Actors[9]Failed_Text = 
Objectives[20]mission_Actors[9]Remove_After = 0
Objectives[20]mission_Actors[9]positionX = -572,886
Objectives[20]mission_Actors[9]positionY = 286,8636
Objectives[20]mission_Actors[9]positionZ = 79,17664
Objectives[20]mission_Actors[9]Heading = 25,00001
Objectives[20]mission_Actors[9]String_Name = g_f_y_ballas_01
Objectives[20]mission_Actors[9]Relationship_Group = Enemy1
Objectives[20]mission_Actors[9]AddBlip = False
Objectives[20]mission_Actors[9]ShowCone = False
Objectives[20]mission_Actors[9]Invincible = False
Objectives[20]mission_Actors[9]SetHealth = 100
Objectives[20]mission_Actors[9]DieFromHeadShot = True
Objectives[20]mission_Actors[9]CanExitVehicle = True
Objectives[20]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[9]AlwaysFight = True
Objectives[20]mission_Actors[9]Seeing_Range = 30
Objectives[20]mission_Actors[9]Hearing_Range = 30
Objectives[20]mission_Actors[9]CombatMovement = Offensive
Objectives[20]mission_Actors[9]weapon = Pistol
Objectives[20]mission_Actors[9]Variation = Random
Objectives[20]mission_Actors[9]Task = 0
Objectives[20]mission_Actors[9]Task_Guard_Range = 5
Objectives[20]mission_Actors[9]Task_Stay_In_Range = True
Objectives[20]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[9]Task_Scenario = NONE
Objectives[20]mission_Actors[10]Survive_Number = 0
Objectives[20]mission_Actors[10]Failed_Text = 
Objectives[20]mission_Actors[10]Remove_After = 0
Objectives[20]mission_Actors[10]positionX = -572,0287
Objectives[20]mission_Actors[10]positionY = 290,1917
Objectives[20]mission_Actors[10]positionZ = 79,17664
Objectives[20]mission_Actors[10]Heading = 100,0001
Objectives[20]mission_Actors[10]String_Name = g_m_y_ballaeast_01
Objectives[20]mission_Actors[10]Relationship_Group = Enemy1
Objectives[20]mission_Actors[10]AddBlip = False
Objectives[20]mission_Actors[10]ShowCone = False
Objectives[20]mission_Actors[10]Invincible = False
Objectives[20]mission_Actors[10]SetHealth = 100
Objectives[20]mission_Actors[10]DieFromHeadShot = True
Objectives[20]mission_Actors[10]CanExitVehicle = True
Objectives[20]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[10]AlwaysFight = True
Objectives[20]mission_Actors[10]Seeing_Range = 30
Objectives[20]mission_Actors[10]Hearing_Range = 30
Objectives[20]mission_Actors[10]CombatMovement = Offensive
Objectives[20]mission_Actors[10]weapon = Pistol
Objectives[20]mission_Actors[10]Variation = Random
Objectives[20]mission_Actors[10]Task = 0
Objectives[20]mission_Actors[10]Task_Guard_Range = 5
Objectives[20]mission_Actors[10]Task_Stay_In_Range = True
Objectives[20]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[10]Task_Scenario = NONE
Objectives[20]mission_Actors[11]Survive_Number = -1
Objectives[20]mission_Actors[11]Failed_Text = The leader died.
Objectives[20]mission_Actors[11]Remove_After = 0
Objectives[20]mission_Actors[11]positionX = -575,7293
Objectives[20]mission_Actors[11]positionY = 291,1219
Objectives[20]mission_Actors[11]positionZ = 79,17664
Objectives[20]mission_Actors[11]Heading = 255
Objectives[20]mission_Actors[11]String_Name = g_m_y_ballaorig_01
Objectives[20]mission_Actors[11]Relationship_Group = Neutral
Objectives[20]mission_Actors[11]AddBlip = False
Objectives[20]mission_Actors[11]ShowCone = False
Objectives[20]mission_Actors[11]Invincible = False
Objectives[20]mission_Actors[11]SetHealth = 100
Objectives[20]mission_Actors[11]DieFromHeadShot = True
Objectives[20]mission_Actors[11]CanExitVehicle = True
Objectives[20]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[20]mission_Actors[11]AlwaysFight = False
Objectives[20]mission_Actors[11]Seeing_Range = 0
Objectives[20]mission_Actors[11]Hearing_Range = 0
Objectives[20]mission_Actors[11]CombatMovement = Defensive
Objectives[20]mission_Actors[11]weapon = Unarmed
Objectives[20]mission_Actors[11]Variation = Default
Objectives[20]mission_Actors[11]Task = 0
Objectives[20]mission_Actors[11]Task_Guard_Range = 5
Objectives[20]mission_Actors[11]Task_Stay_In_Range = True
Objectives[20]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[11]Task_Scenario = NONE
Objectives[20]mission_Actors[11]NeededForObjectiveGoToActorCount = 1
Objectives[20]mission_Actors[11]NeededForObjectiveGoToActor[0] = 23
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Mission_Settings_Objective
Objectives[21]positionX = -556,6763
Objectives[21]positionY = 283,4148
Objectives[21]positionZ = 81,17628
Objectives[21]MissionSettings_TimesOfDay = Current
Objectives[21]MissionSettings_Weather = Current
Objectives[21]MissionSettings_WantedLevel = 3
Objectives[21]MissionSettings_SetWantedLevelNow = Current
Objectives[21]MissionSettings_StartNightvision = False
Objectives[21]MissionSettings_StopNightvision = False
Objectives[21]MissionSettings_StartSeethrough = False
Objectives[21]MissionSettings_StopSeethrough = False
Objectives[21]MissionSettings_StartMusic = False
Objectives[21]MissionSettings_StopMusic = False
Objectives[21]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Clear the ~r~Ballas~w~ out.
Objectives[22]Text2 = 
Objectives[22]Type = Kill_Actors
Objectives[22]positionX = -573,5281
Objectives[22]positionY = 291,7357
Objectives[22]positionZ = 78,17664
Objectives[22]KillAll1 = True
Objectives[22]KillAll2 = False
Objectives[22]Kill_Actors_Add_Blips = True
Objectives[22]Kill_Actors_Add_Markers = False
Objectives[22]DropPickups = False
Objectives[22]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = GoTo_Actor
Objectives[23]Text = Go to the ~b~leader~w~.
Objectives[23]positionX = -575,6663
Objectives[23]positionY = 291,0935
Objectives[23]positionZ = 78,17664
Objectives[23]GoTo_Actor_ChangToCompanion = True
Objectives[23]GoTo_Actor_Distance = 2
Objectives[23]GoTo_Actor_Remove_Blip = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Enter ~b~your car~w~.
Objectives[24]FaildText = 
Objectives[24]Type = Enter_Vehicle
Objectives[24]positionX = -563,9638
Objectives[24]positionY = 267,1293
Objectives[24]positionZ = 81,9443
Objectives[24]EnterVehicle_AsPassenger = False
Objectives[24]EnterVehicle_CanExit = True
Objectives[24]EnterVehicle_SetIsWanted = False
Objectives[24]EnterVehicle_SeatIndex = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 2
Objectives[24]ObjectiveMessages[0]positionX = -3205,264
Objectives[24]ObjectiveMessages[0]positionY = 748,098
Objectives[24]ObjectiveMessages[0]positionZ = 2,451582
Objectives[24]ObjectiveMessages[0]Message = Got him
Objectives[24]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[0]Sender = Trevor
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = False
Objectives[24]ObjectiveMessages[0]Delay = True
Objectives[24]ObjectiveMessages[0]DelayTime = 2
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = -3206,347
Objectives[24]ObjectiveMessages[1]positionY = 750,0764
Objectives[24]ObjectiveMessages[1]positionZ = 2,451582
Objectives[24]ObjectiveMessages[1]Message = Great, bring him to my house at the beach.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = Viper
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 5
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[25]Text = Bring the ~b~leader ~w~to ~y~Vipers Beach House~w~.
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -3206,768
Objectives[25]positionY = 750,1411
Objectives[25]positionZ = 2,451582
Objectives[25]Heading = -2235
Objectives[25]Diameter = 10
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 5
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

